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ORIRI turns what you already do into progress you can see. You finish something, and it feeds a skill, an dimension of your life and your level. There is no life to configure before you start: it shows up as you go.
The beta opens in batches. Leave your email and I'll tell you when there's room.


Nobody is only one thing. Work, your body, the people around you, what you like doing when no one is watching: it all happens at once, and usually at the expense of the rest. ORIRI doesn't ask you to pick one: it puts them all on the same map.

What you do today feeds something you want to build tomorrow.
A task, a workout, the call you've been putting off for weeks. You mark it done.
→That XP goes to the skill you were training, to the dimension of life it belongs to, and to your level.
→Nothing resets on Monday and nothing expires because you missed a week. What you built is yours.


Screenshots of the app, with sample data.
Skip three days and the journey rearranges: whatever was left over spreads into what's coming, with no red numbers and no broken streaks holding it against you.
You don't start from zero either. As you set your system up it asks where you are with each thing, from Starting to Mastery, with the criteria for each level in front of you, and your level begins where you are, not at 1.
Changing course doesn't erase what you built: you wear it.
The beta opens in batches. Leave your email and I'll tell you when there's room.
You mark a task and it releases XP. The consequence is immediate, and you can see it.
That XP doesn't land in a counter: it raises one real skill, the one you were training.
With the skill up, a path opens: a long journey with its own steps and its own name. You didn't pick it at sign-up: it showed up because you got there.
You miss Monday and the plan rearranges itself. Nothing to redo by hand.
Not a mascot keeping you company: it's what your life looks like from the outside. Your name, your level, your streak, your dimensions and the stamps you choose to wear, on a card that changes by itself.
There are fourteen names, and which one you carry isn't decided by a counter: it's decided by what you have already built. Going up one isn't hitting a figure: it's your life having changed enough that the old name no longer fits. The level, that one does keep going, always and with no ceiling: a life has no max level, and an app telling you «that's it» would be lying. And you pick whichever of the three ladders sounds like you: the names change, never what you have to have done to get there.
Pieces that fill themselves in while you do things. None of them needs a Sunday spent tidying it.

Nothing today. Everything is open during the beta, which is the only way to find out whether it's really doing anything for you.

Even if today's is a small one.